Can I play ecotrasim now?+
Not yet. A Windows build exists in a private Steam Playtest that is not open to the public and has issued no keys. There is no public download. This page shows actual development captures and the planned direction.
Is the map based on real places?+
Yes. Every start area is built from OpenStreetMap geometry: the bundled Butzbach, Frankfurt city, Frankfurt airport and Hamburg harbour demos as well as areas compiled on demand. Freight sites and company names are fictional, and imported business names are never shown. ecotrasim is a game, not a navigation tool.
Can I play in my own town?+
Germany comes first. In the game you search for a city, town, village or postcode, adjust a start square of up to 3 × 3 km, and a build service compiles that area on demand from OpenStreetMap data: roads, buildings, water and land use, with fictional freight sites on connected roads. The pack is verified and cached on your PC, and your saves pin its version, so later map updates never change an existing company. The build service currently runs as a private preview and is not yet publicly reachable; Butzbach, Frankfurt and Hamburg are bundled with the development build. Map data © OpenStreetMap contributors, available under the Open Database License (ODbL).
Are rail, air and sea transport playable?+
Player-built rail and finite air and sea gateway corridors are implemented in the current candidate with tests, but they have not been proven in a live Steam session yet. The gallery captures predate them and show airport and harbour scenery only.
How do I know what needs my attention?+
Tasks that need a manual action, such as a van to refuel, cargo to load, a rail or gateway shipment to handle, a mission close to its deadline or an unpaid manager, appear as lime rings on the map and as chips in a task strip. Clicking either selects the target and opens the exact control; Tab cycles through them. The highlights are implemented; their review in the running game is pending.
Will there be online multiplayer?+
Online co-op is implemented around separate companies in a shared region. Steam invitations, synchronized play and reconnecting still need a real two-account test on separate networks before a public playtest.
Can my company keep running while I’m away?+
Optionally. With away progression switched on, the persistent service keeps your company running at reduced speed (10% of normal by default, at most eight hours per absence) and stops before cash falls below an operating reserve you choose. A browser companion paired by QR code shows funds, fleet, routes and research with live updates; with manage access it can pause routes, start research and authorize facility tasks. This runs on a private preview service for one test region, and using it from your phone while the PC is off has not been verified live yet.
Does the game have music?+
Yes: three original, relaxed instrumental pieces that crossfade without repeating back to back, plus restrained interface, depot and engine sounds that follow the camera’s zoom. Music, world, effects and interface volumes are adjustable and saved. Everything was synthesized for ecotrasim without third-party samples; a listening review in the native game is still pending.
Does the game support ultrawide monitors?+
Yes. The world view fills the screen while controls stay inside a centred 16:9 span. The layout was graphically reviewed at 3840×2160, 3440×1440, 3840×1600, 5120×2160, 3840×1080 and 5120×1440. Frame-rate qualification on dedicated hardware is separate and ongoing.
Are the artwork and screenshots the same thing?+
No. The promotional illustration communicates the visual direction. Every image in the gameplay gallery is a real Unity development capture, with its interface intact. The press kit keeps the two categories separate.